Herblore
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Herblore

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Herblore is used to make different sorts of potions and poisons. Before you can use herblore you will need to complete the druidic ritual quest .

Identifying herbs

A lot of the herbs you find in the game will be unidentified. To be able to use them you will first need to use your herblore skill to identify them. Just click on a herb to identify it and if you are high enough level it will then become an identified herb type. As your herblore level gets higher you will be able to identify more and more different herbs.

The following is a table showing at what level you will be able to identify each herb. A similar table to the one below can be opened in the game by clicking the herblore skill icon in the stats menu.

Herb
Level
Herb
Level
Guam Leaf
Level 3
Marrentill
Level 5
Tarromin
Level 11
Harralander
Level 20
Ranarr Weed
Level 25
Toadflax
Level 30
Irit Leaf
Level 40
Avantoe
Level 48
Kwuarm
Level 54
Snapdragon
Level 59
Cadantine
Level 65
Lantadyme
Level 67
Dwarf Weed
Level 70
Torstol
Level 75
Mixing potions

You will need a vial. These can be bought from shops such as the herblore shop in Taverley or made using glassmaking (see the crafting guide). Fill the vial with water from a sink or fountain. To make potions you will need a combination of one identified herb and one other ingredient as shown in the table below. You must add your herb to your vial of water first and then the other ingredient. As you reach higher levels you will be able to make more types of potions.

Extra-strong and super-strong antipoison and weapon poison potions must be mixed using a vial of coconut milk and two ingredients. Coconut milk can be obtained by smashing a coconut with a hammer, and pouring the milk into a vial.

Potion ingredients

Potion ingredients
Level
Herb needed
Second ingredient
Attack potion
3
Guam Leaf
Eye of Newt
Antipoison potion
5
Marrentill
Ground unicorn horn
Strength potion
12
Tarromin
Limpwurt root
Stat restore potion
22
Harralander
Red spider's eggs
Energy potion
26
Harralander
Chocolate Dust
Defence potion
30
Ranarr Weed
White Berries
Agility potion
34
Toadflax
Toads Legs
Restore prayer potion
38
Ranarr Weed
Snape Grass
Super attack potion
45
Irit Leaf
Eye of Newt
Super antipoison potion
48
Irit Leaf
Ground unicorn horn
Fishing potion
50
Avantoe
Snape Grass
Super energy potion
52
Avantoe
Mort Myre Fungi
Super strength potion
55
Kwuarm
Limpwurt root
Weapon poison
60
Kwuarm
Ground Bluedragon scale
Super restore potion
63
Snapdragon
Red spider's eggs
Super defence potion
66
Cadantine
White Berries
Extra-Strong Antipoison potion
68
Toadflax
Yew Roots
Anti-firebreath potion
69
Lantadyme
Ground Bluedragon scale
Ranging potion
72
Dwarf Weed
Wine of Zamorak
Extra-strong Weapon Poison potion
73
Cactus Spine
Red spider's eggs
Magic potion
76
Lantadyme
Potato Cactus
Potion of Zamorak
78
Torstol
Jangerberries
Super-strong Antipoison potion
79
Irit Leaf
Magic Tree Roots
Super-strong Weapon Poison potion
82
Nightshade
Poison-Ivy Berries

Ground Ingredients

The unicorn horn, blue dragon scale and chocolate (for chocolate dust) need to be ground before they can be used in the potions. To grind them use the pestle and mortar bought from the herblore shop.

Weapon poison

The weapon poison can only be used only on certain weapons such as arrows and daggers. Players can be poisoned by other player's poisoned weapons or by a poisonous npc. Extra-strong and super-strong weapon poisons inflict far more damage and their effects last for longer.

A player will slowly take damage from the poison until it either wears off or they drink an anti-poison potion. The potion also grants a small immunity so that the drinker cannot be poisoned for a short while. Extra-strong and super-strong anti-poison potions give much longer periods of immunity.


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