Magic
Main Menu - Skills Index

Magic

Using magic spells

Pointing at the spell book item brings up the magic menu. From here you can select spells to cast.

This will bring up a screen of all spells available to you within the game. If the picture of a spell is darkened, it means that you do not yet have a high enough level to cast it or you do not have the runes in your inventory to do so. If a spell is lit up on this screen, then it means that you are a high enough level to cast it and you have enough runes in your inventory.

To cast the spell just click on the spell picture, and then click on your desired target in the main game window. Some spells can only be cast on hostile monsters, other spells can only be cast on yourself or inventory items, so experiment to see what targets are valid for each spell.

For more information on a spell move your mouse cursor over the spell. A description of the spell and a list of which are runes are required is shown at the bottom of the window. Each required rune has 2 numbers shown below a picture of it. The 1st number indicates how many of that rune you have, and the 2nd number indicates how many you require. The numbers will be drawn in red for runes which you do not have a sufficient number of to cast the spell. Runes can be obtained in a number of ways. Mages can make their own runes using the runecrafting skill (see the runecrafting guide). Other ways to get runes include buying them in magic shops in towns such as Varrock and Port Sarim or by killing monsters.

Rune Types

To cast spells in the game you need the correct runes. Each of the runes has a different power, and is used for a different category of spell. Information about each of the runes is shown below:


Earth rune - One of the 4 elemental runes. Can be replaced by a staff of earth.
Air rune - One of the 4 elemental runes. Can be replaced by a staff of air.
Water rune - One of the 4 elemental runes. Can be replaced by a staff of water.
Fire rune - One of the 4 elemental runes. Can be replaced by a staff of fire.
Body rune - Required for curse spells.
Mind rune - Required for strike spells.
Cosmic rune - Required for jewellery enchant spells.
Chaos rune - Required for bolt spells.
Nature rune - Required for object conversion spells.
Death rune - Required for blast spells.
Law rune - Required for teleport spells.
Soul rune - Required for high level curse spells. (Members only)
Blood rune - Required for high level wave spells. (Members only)

Staffs

If you want to cast many spells against opponents without clicking repeatedly, then you should use a staff. Staffs have a "recast" option as one of their combat styles.
If you wield a staff and select the combat style menu (the crossed sword icon on the player interface) you will see a book in the bottom left corner.
Clicking on that will allow you to chose any of the elemental spells you are able to cast and tie them to your staff. If you then select the "attack with" combat style on your staff you will automatically fight by casting that spell when you enter combat.

Notes about Magic

  • Heavy armour is very conductive of magic. Mages will often find themselves more effective against a hand to hand fighter in full armour than other enemies. You will notice enemies in full metal armour will be hit hard by spells, but also wearing heavy metal armour will affect your ability to cast spells successfully. The recommended equipment for Mages is light robes, to allow magical power to flow from you freely.

  • Sometimes spells will fail to work. If a spell fails, you will still gain the experience from casting the spell, and you will still use the runes required to cast it, but you will see a 'splash' effect on your opponent showing the failure of the spell. The higher level spells are more likely to fail, but as your magic ability improves you will cast spells successfully more of the time.

    The Magic Guild

    Members who have a magic level of 66 or greater may enter the Magic Guild which is located in Yanille.
    Inside the Magic Guild you will find a useful magic shop which sells a variety of runes and staffs for mages, including the extremely rare soul runes. There is also a small training area filled with zombies, as well as magical portals to various other parts of the RuneScape world all accessible from within this guild.

    Enchanting Jewellery

    Players of the correct magic level will be able to enchant various items of jewellery that can be bought from shops or other players, or make them using the crafting skill.

    Below is a table showing at what level you can enchant each item of jewellery, and what the effects of enchanting them are.

    Item name
    Level to enchant
    Effect when equipped
    Number of uses
    Ring of Recoil

    Level 7
    Members only
    Will deal the enemy you are fighting 10% of any damage you receive
    Allows a total damage of 40 to be done
    Amulet of Magic
    Level 7
    While worn player's Magic attack is boosted by 10
    Permanent -
    works whenever it is equipped
    Games Necklace
    Level 7
    Members only
    Allows the player to teleport to the Burthorpe Games Rooms
    Each necklace allows 8 teleports in total
    Ring of Dueling
    Level 27
    Members only
    Allows the player to teleport to the entrance of the Duel Arena and the Castle Wars lobby
    Each ring allows 8 teleports in total
    Necklace of Binding
    Level 27
    Members only
    Allows 100% success ratio when combining runes
    Each necklace allows 15 uses in total
    Amulet of Defense
    Level 27
    While worn the player's defence will be boosted by 7
    Permanent -
    works whenever it is equipped
    Amulet of Nature
    Level 27
    Members only
    Can be bound to a Farming patch, and will notify the wearer if the crops in the patch become diseased or fully grown.
    Permanent -
    works whenever it is equipped
    Ring of Forging
    Level 49
    Members only
    While smelting Iron ore the player will have a 100% success rate
    Allows 140 iron ores to be smelted in total
    Amulet of Strength
    Level 49
    While worn player's strength is boosted by 10
    Permanent -
    works whenever it is equipped
    Ring of Life
    Level 57
    Members only
    If your hitpoints drop below 10% without killing you, you will be teleported to Lumbridge
    Allows one teleport
    Amulet of Power
    Level 57
    While worn the player's attack, strength and defence will be boosted by 6
    Permanent -
    works whenever it is equipped
    Ring of Wealth
    Level 68
    Members only
    While equipped the chance of getting rare items from monsters is increased
    Permanent.
    Works whenever it is equipped
    Amulet of Glory
    Level 68
    Members only
    Boosts attack, strength, magic, ranged and defence when worn. Can also be charged in the Heroes Guild to allow teleporting and to increase the chances of getting a gem when mining.
    Permanent -
    works whenever it is equipped

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